Friday, September 3, 2010

Intelligent Design

I'm convinced that you don't realize the genius behind excellent game design until you try to design a game yourself. On the heels of playing the Metroid Prime Trilogy, Super Mario Galaxy 2, Halo 3, Modern Warfare 2, New Super Mario Bros. Wii and World of Goo, I am taking classes in programming and design.

This may have been a mistake. I hold myself to such a standard. I don't want to contribute to the derivative dribble traipsing it's way across the hundreds of free-to-play websites of the interwebs; I want to build upon the foundation set by the greatest of game designers that have come before me. I am paralyzed by my own insecurity.

I'm working my way through a documentary about the Medici family of Florence in the 14th and 15th century. Currently, the first patriarch of the Medici line has died and a new leader has arisen from the ashes of the first. This new leader of the godfather-family of Florence must choose how to move forward and maintain his power. He, in spite of his family's allegiance, and even support, for the Catholic Church, embraces practices in pagan art for men such as Bernacelli and Donatello. This flash in the face of those governing the video game world is not what I want. I much prefer to pay homage to those who have paved the road before me. To be fair, the forebearers of my art are not the Catholic church, therefore I do not have to fly in the face of Shigeru Miyamoto and Hideo Kojima. I can safely acknowledge them without fear of retribution.