Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Wednesday, November 28, 2012

Nintendo Land: What I Didn't Expect

When you pick up and play a Nintendo Mini-game compilation, you have certain expectations.  You think of playful versions of Nintendo's already playful franchises.  I imagine repetitive actions that must be performed at lightening speeds.  I remember always having four people in a room dying with laughter only to be screwed by some die roll or whim in the end.  These are the things that I expect.

This post is about what I didn't expect from Nintendo Land and why it impressed me.  We'll start from the top:

Single Player Experiences: If there is anything I don't expect to do with a Mini-game-fest is play alone. Historically the whole point is to encourage single couch multiplayer wrapped in a package of hilarity and fun.  Imagine playing Mario Party or Rayman Raving Rabbids by yourself.  You'd be competing with no one in a room with no one because the value is inherently tied to the multiplayer.  Nintendo Land on the other hand has 6 games, half of the games, that are single player only.  This strong emphasis is strange to see.  Did you ever sit around(or stand when appropriate) playing Wii Sports or Wii Play by yourself?  No, those games, once again, revolved around the multiplayer and barely offered the chance to play single player.

I think the part that really sold me though is that these single player offerings aren't bad.  In fact, some are even good!  While Takamaru's Ninja Castle and Captain Falcon's Twister Race bottom out my personal ratings, the rest of the options are not only worth checking out, but worth investing some time into.  Octopus Dance is a competent ape of Rhythm Heaven.  Yoshi's Cart is a puzzler that offers something I've never seen before in terms of translating from big to little screen.  Donkey Kong Crash Course is the kind of thing I can play for days, not unlike those labyrinth boxes or apps you can find on your phone.  Then Balloon Trip Breeze may be the best in the bunch in terms of replayability and fun.

Engage the Living Room:  All the single player experiences lead me into my next point of interest.  Historically, Nintendo has always been about same couch multiplayer and getting people of all ages and skill level into the games.  With Nintendo Land, they also seem to be giving those not in the game something to watch.  They're putting on a show.  Most of the mini games have an option to see the camera's image streaming the player's face from the game pad.  Even the single player games offer something to watch when I'm not playing.  I enjoy planning out the route for Yoshi's Cart and watching as the player's trail plays out.  People not playing the game, have a reason to watch and, for me at least, it's pretty engaging.

Replayability:  Once you figure out exactly the broken, awkward bowling swing that get's you the best scores, Wii Bowling looses it's luster.  Once the new wears off, Mini Games get returned to the used game shop.  This is where Nintendo Land borrowed a couple ideas from other major blockbusters, namely, unlockables.  As you play through the multiplayer and single player games within Nintendo Land, you will stumble across, find, and reveal all kinds of secrets including new maps and attractions.  While the "tutor" computer-thing is annoying and unable to be skipped, it does point out some really neat stuff wrapped up in this collection.  Essentially, Nintendo Land set out to make people want to play their silly little games again and again.  With me, it worked.

Nintendo Land doesn't reveal motion gaming to the masses like Wii Sports did.  It doesn't create a competitive yelling fest like early Mario Party's did.  It does, however, introduce the strengths of the game pad, asymmetric multiplayer(I'll spend some time on this later) and engage a watching audience like few games have tried before.  It does all this while being a really entertaining game with a lot of options.

Monday, August 29, 2011

Fighting Games: A Legacy

My first fighting game was Street Fighter II on Game Boy. Needless to say, some of the nuances of the genre were lost on a 5 year old, but even then, the importance of not letting your opponent hit back was more than clear. Juggling, ranged attacks, spacial awareness, memorization, adaptation, improvisational combos would all come to pass as I grew in age and wisdom.

Following Street Fighter II, I actually didn't really get into a fighting game again until Super Smash Bros. While it isn't a typical fighting game, the keys were there. While it didn't use the same skill set at Street Fighter, it still embodies all that makes fighting games great on a competitive level. Followed up by Melee and Brawl, I couldn't help but love the style of this fighting game.

After Melee, I was dragged into a new gaming scene: Tekken 5. The Jump into 3D was a fair shock. Now I can avoid those pesky ranged attacks by a simple side step! At the end of the day, however I was never as drawn into the 3D fighting as I was the 2D. There are probably several reasons, the main one being simply preference. I have nothing against the gameplay at all. The combos were just as satisfying and the combat just as smooth, I just prefer the 2D.

Since Tekken 5, fighting games disappeared from my typical lineup. I like to have a solid rotation of multiple genres in my gaming. I think it is good to have a lengthy RPG to be working through, one or two local multiplayer games for parties and game nights, one or two online multiplayer games for when I don't have anyone around, and then a platformer. Now fighters can fall into both of the multiplayer styles, but for whatever reason, I had games in those voids but no fighting games.

Well all that to say, I've returned to form with fighting games. Marvel vs. Capcom 3 currently resides in my Xbox 360. I love it. All the twitch of Street Fighter II, 2D visuals, and enough depth that I'll never run out of things to learn(unless I go on a binge, let's hope I don't do that again...) I can't keep up online, but I enjoy the single player arcade and I have a couple friends who love to play. It's good to be back.