Showing posts with label classic gaming. Show all posts
Showing posts with label classic gaming. Show all posts

Wednesday, September 28, 2011

Let's Take Another Look: The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time is often lauded as one of the greatest games of all time.  In fact, arguments can be made for it being THE greatest game of all time as long as you're in the right group of people.    Personally, I have bought 3 copies of the game all on different systems and had the pleasure of playing the newest release of the game on Nintendo's 3DS.  Say what you will about remakes, cashing in on established titles and Nintendo being stuck in the past, but the most recent remake of Ocarina of Time is by far the best version of the game.

I'll address the minor issues first: the 3D effect is excellent, but doesn't add anything to the experience.  Also, having to play through the main quest(a 5th time for me) to unlock the Master Quest(which would have been only a 2nd time) is unnecessary in my opinion, but I can understand the thought for first time players.  Those are, literally, my only issues with the game.  To be fair, I had very few issues with the original release of the game.(curse you Water Temple)

I don't feel like taking the time to write a hyper detailed review on a game I first played in 1998.  Instead, I want to look at the improvements to the award winning formula.  First the graphics: with several updated textures and new character models, the game is quite a bit easier on the eyes.  Pair that with the 3D effect and it becomes a whole new visual experience.

Now game play: while the game play didn't see the same overhaul that the graphics received, the few key components made the experience far better.  The display was overhauled and moved to the lower screen on the 3DS.  This move in addition to an extra slot to which items can be assigned and a designated ocarina button make for a beautiful decluttering of the main screen and a more flexible item inventory.  You wouldn't think that having a single additional item to assign would make that much of a difference, but any veteran to the game will be elated to know that bouncing between iron boots, bow, bombs, ocarina, and the hookshot in the Water Temple no longer causes any pause menu frustration.  The whole experience benefits from this new scheme.

Gyroscopic aiming and looking is perfectly functional and can be used in conjunction with circle pad aiming to make for very dexterous accuracy.  I wouldn't call the gyroscope a great addition, but it works and doesn't detract.  You can always turn it off if you want.

I can say without question that this is the definitive version of this classic experience.  The improved visuals, tweaking, but not overhauling, the controls, decluttering the main screen, inclusion of the Master Quest and a  boss battle mode just make the package sweeter and extend the game play.  I actually found myself quite surprised that a boss battle mode hadn't been included in a previous release, it's quite satisfying to go back and fight some of the bosses.

Monday, August 29, 2011

Fighting Games: A Legacy

My first fighting game was Street Fighter II on Game Boy. Needless to say, some of the nuances of the genre were lost on a 5 year old, but even then, the importance of not letting your opponent hit back was more than clear. Juggling, ranged attacks, spacial awareness, memorization, adaptation, improvisational combos would all come to pass as I grew in age and wisdom.

Following Street Fighter II, I actually didn't really get into a fighting game again until Super Smash Bros. While it isn't a typical fighting game, the keys were there. While it didn't use the same skill set at Street Fighter, it still embodies all that makes fighting games great on a competitive level. Followed up by Melee and Brawl, I couldn't help but love the style of this fighting game.

After Melee, I was dragged into a new gaming scene: Tekken 5. The Jump into 3D was a fair shock. Now I can avoid those pesky ranged attacks by a simple side step! At the end of the day, however I was never as drawn into the 3D fighting as I was the 2D. There are probably several reasons, the main one being simply preference. I have nothing against the gameplay at all. The combos were just as satisfying and the combat just as smooth, I just prefer the 2D.

Since Tekken 5, fighting games disappeared from my typical lineup. I like to have a solid rotation of multiple genres in my gaming. I think it is good to have a lengthy RPG to be working through, one or two local multiplayer games for parties and game nights, one or two online multiplayer games for when I don't have anyone around, and then a platformer. Now fighters can fall into both of the multiplayer styles, but for whatever reason, I had games in those voids but no fighting games.

Well all that to say, I've returned to form with fighting games. Marvel vs. Capcom 3 currently resides in my Xbox 360. I love it. All the twitch of Street Fighter II, 2D visuals, and enough depth that I'll never run out of things to learn(unless I go on a binge, let's hope I don't do that again...) I can't keep up online, but I enjoy the single player arcade and I have a couple friends who love to play. It's good to be back.

Thursday, January 21, 2010

Console Wars: The Next Generation

There's been a lot of talk about the next-next generation of consoles. The PS4, the XBox 720, Wii 2, all of these concepts and ideas have been floating out there for the better part of 2 years. The irony being, of course, that the Wii and PS3 are only a little over three years old and the XBox 360 is closer to six.

When I look around, however, I don't know that I need a next generation of console. I have a Wii, and while it isn't the most powerful system out there by any stretch, There haven't been any games that have pushed it to its limits. Super Mario Galaxy came close as for visuals and unique gameplay experiencs. Super Smash Bros. Brawl is the best local and online multiplayer experience on Wii. World of Goo is one of the pinnacles of story telling in modern gaming and one of the best puzzle games ever. Even the controls on the Wii are continuing to be perfected. I know that the Wii can do more.

XBox 360, even having been out for nearly six years hasn't been eclipsed in its abilities. Every year it seems that there are new games coming out that push the graphical boundaries on the 360. With Natal coming out in the next two years, a whole new collection of ideas and gameplay options will be attempted. If you don't know what Natal is, do some quick research. It's an interesting idea that could really do some neat things in the world of gaming, particularly in the advent of 3-D gaming.

It's hard for me to even talk about the PS3. I almost want to chalk up the first year and a half of the PS3's lifespan as a mistake and maybe that it didn't happen at all. It hasn't been until this second half of this past year and now into this year that there are games that even play on the same field as the abilities as the PS3. The PS3 was designed to last about ten years on the market because of the way the hard drive and processing cores were built. To this day, no one has even pushed the PS3 even a little bit. Not that there haven't been great, even excellent, games for the PS3, only that there haven't been any games worth the initial $600 price tag. The hardware was worth that much, however it is software that sells hardware.

With all that said, I'm pretty sure that Nintendo will be the first to upgrade. It will be a similar style to the Wii, but it will have quite a bit more processing power. They would be foolish to change the controls, I think that the Wii-mote with the Wii Motion + and the accompanied nunchuck is perfect for most gaming, if not all. They will adopt a new button layout, but only to make buttons more accessible. Next will be the XBox 720, but only after Microsoft can't keep up with the abilities of the PS3. All I'm saying is that it may be a while.

Friday, December 11, 2009

New Super Mario Bros. Wii: Is It Really That New?

Rachel and I just played through New Super Mario Bros. Wii. Awesome game. No doubt in my mind that it is the best 2-D Mario game to come out... maybe ever. Ultimately it is the same game that I've been playing since I was 4 years old, but... bigger, more forgiving, multiplayer, and implements some really cool platforming puzzles.

So coolest thing about this game is that up to four people can play at the same time, it gets a little hectic, but it so much fun. The best thing about four people being able to play is that just about everyone who's ever played a video game knows how to play this game, it's just like the old game. Objective: save princess. How do we save her? Find Bowser and beat him. Where is Bowser? I don't know, just keep running to the right and we'll find him eventually. Simple, difficult, but so much fun.

I really have few complaints about the game. Some people were upset that it didn't really reinvent 2-D platforming. They said it was too much like the old games. To me, that is this game's greatest strength. I love that Dean and Debra(in laws) played this with me. I love that even Gwendolyn(sister-in-law) played; even Isaiah(4 year old) was able to pick it up and play along. It was kind of funny, they all started by asking: "How do I play? What do I do?" until they realized that this was no different than the game they had played before.

Now, this isn't all to say that all these people can play the game so it is too easy. Don't get me wrong, there are some platforming challenges in this game that make me nervous. I died a bunch, I had to practice and try new things. Then after the main levels just trying to survive, there are three giant star coins per level that you have to find to unlock the final 9th world and that's after there are around 6-8 levels in the first 8 worlds. All that to say, it's a long, moderately difficult game.

So to answer the first question: Is it really that new? No, but that's it's best quality to me.