Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Thursday, October 6, 2011

Battlefield 3 and the Perils of an Open Beta

I am of the opinion that public or at least a large private multiplayer beta testing is border line required for the successful launch of a multiplayer game.  Now the definition of a successful launch is far from objective, but to me a successful launch does not include heavy tweaking to balance issues, reworking crashed servers, and a host of launch bugs that make the online experience more trouble than it is worth.  The high traffic with a huge cross section of people playing in public betas is a great opportunity for developers to learn and tweak before a games launch.

The Battlefield 3 Beta has been supremely effective at nailing down the necessary data for their designated servers.  What it hasn't done so well is advertise for the upcoming blockbuster.  I get the feeling from the blazing internet that people are unhappy with the performance issues in the Battlefield 3 Beta.  That may have been an understatement.  I've read about 10 blogs and articles concerning the issues(graphics, glitches, and host connection issues) and most of them seem to think that the upcoming entry into an established franchise is going to be complete rubbish based on this beta.  People are citing cancelled pre-orders and disappearing vehicles as proof that this game doesn't have what it takes to be a great game.

I'm not quite as militant, mainly because I didn't experience the same issues.  I played for about 4 hours and was booted from a game once, and never experienced any of the vehicle glitches.  The graphics were obviously rough around the edges(the character models weren't as crisp as I've seen in preview videos and there were some textures that popped in a little late, nothing life altering) and some of the animations seemed a little twitchy.  On the whole, however, I really enjoyed my time with Battlefield 3.  Rush Mode was as compelling as always, the ebb and flow of combat as attackers gained ground or the defenders pushed back felt good, and, even though I was on an XBox 360, I enjoyed the number of players in the matches.  I'd be lying if I said I didn't miss the much larger battles of the PC arena, but my PC was occupied at the time so I'll take what I can get.

There was a time that if a game was plagued with issues at release, it was dead in the water, but now with patches and updates, a lot of issues can be solved post release.  I don't think that this is a bad thing.  I'm glad that developers have the opportunity to rectify issues with their games post release, but it is a little irritating when the first impression isn't up to par and patches take time to prepare and release.  During that time, I just spent money on a product that is far from satisfactory.

I'm glad that DICE decided to run the beta.  This gives them the chance to prepare their servers, maybe tweak a little balance, and iron out any bugs that occur when their systems are stressed by high levels of traffic.  I would rather a developer let me try their game for free to help them solve issues than to fix them post launch, post payment received.  At the same time, I hate the bad press Battlefield 3 is getting because they gave us a free opportunity to try their game.

Tuesday, October 4, 2011

Bastion: Worth Remembering

I recently participated in a public play test for Red Storm Entertainment, an Ubisoft subsidiary.  One of the survey questions was: "What are you 3 favorite games?"  One 19 year old's response tilted my head a little.  He said, "I just put the last three I remembered clearly, because if I remembered them, they must have been good."  This fairly off-hand comment really made me think about the games I play vs. the games I remember.

Bastion highlighted as one of XBox Live's Summer of Arcade releases.  As a third person action/RPG/adventure/brawler, Bastion is a weird egg.  Its art style is perfectly tuned to the game's themes and mood.  Throw in a dynamic narration system with a killer soundtrack and I'm hooked.  The weapon customization, tons of passive abilities to manage, and achievements inside and outside of the game(what? achievements that actually mean something to the gameplay?) are all perks as far as I'm concerned.  Everything about this game oozes of the desire to be remembered.

The story isn't Oscar worthy, but it doesn't need to be.  The narrator tells it like it is, literally.  If you lean on certain weapons, he'll be sure to tell you all about the story behind those weapons.  You stand still for a while, he talks about your pensive mood.  If you want to get deeper into the story, feel free to read more and listen more to his rambling.  Bastion doesn't waste your time trudging through long dramatic cut scenes.  There are occasional panning view animations accompanied by the narrator's continued monologue, but they are brief.  Most of the story is told through his narration of your actions.  You'll hear about the history of the two people groups and why every living thing seems to be trying to kill you, but it is all happening during game play.  The story is perfectly unobtrusive while still being memorable.

The combat has a little something for everyone.  If you want to keep away from the action protected by distance and your powerful ranged weapons, so be it.  If you want to be a tank with the hammer and machete, feel free.  I found myself enjoying the Pike and Mortar combination that gave me a nice balance of speed and an unstoppable ranged attack.  Be sure to adjust your passive abilities(different spirits and liquors) to fit your needs.  Heck, if the game gets too easy, you can even petition the gods to make the game far more difficult with bonus rewards to your in game currency.

I don't think the game is perfect.  The "New Game Plus" mode is simply playing through the game again.  I wish there were more enemies or upgraded enemies the second go round, but this is a good chance to finish leveling up your weapons and character.  If you're not careful, you can cruise through the game.  I was nervous to turn on too many "gods" the first time through and it ended quite quickly.  The campaign itself is quite short.

For all of its negatives, however, Bastion is sure to set itself apart.  I'd recommend it to anyone.  There is simply nothing forgettable about this experience.

Tuesday, August 30, 2011

I'm a Litte Bit Casual and I'm a Little Bit Hardcore

The battle lines of the internet are amazing. I used to get really angry when I would read posts or comments about how the Wii is only for kids and casual gamers and how hardcore gamers have to play certain types of games. Even though the two aren't mutually exclusive, there is a line between graphics that push the boundaries between life and game and graphics that push the given hardware to it's limits while maintaining the stylized aesthetic of the game world. Even though the two aren't opposed to each other, people like to pit games with bright flashy colors against games with more neutral palettes. Games like Super Mario Galaxy 2 facing off against Resistance 3... sounds pretty silly when I put it like that, but it is silly.

I own an Xbox 360 and Wii. In less than a year I intend on owning a Wii U. I play every genre of game imaginable; From Need for Speed to Marvel vs Capcom, Terraria to NBA Jam, Super Mario Galaxy 2 to Halo, Final Fantasy to Boom Blox, I play them all. Not all regularly, but they all make their way into my lineup of games. I've mentioned my lineup before. I like to have a little something for everyone. It makes me a better gamer and makes my house more hospitable to non gamers. It allows me to trick people into doing what I want to do, whether it be watch everyone play Dance Central(though I'm pretty good myself), work as a team in a 4 player co-op like Castle Crashers or New Super Mario Bros Wii, or pwn everyone in a pick up and play competitive game like Driift Mania(yeah, with 2 i's), Geometry Wars, or Tetris Party.

By any definition I can not be denied entrance to the "hardcore" camp of gamers, but at the same time I embrace the lighter, "casual" fare that existed just fine before Wii, but now has a place to call home. Sometimes I don't want to put that perfectly thrown grenade in the throat of another player; sometimes I don't want to grind to level 50 so that I can finally unlock that awesome piece of armor; sometimes I don't want to play a nerve racking round of Pac-Man Championship Edition DX; sometimes I just want to kick back and let my friends into my World of Goo or wrap myself up in Kirby's Epic Yarn. I'm not any less of a gamer because of my varied. I'm just a little be Casual and a little bit Hardcore.

Monday, August 29, 2011

Castle Crashers: an RPG For Everyone

I've become quite well known in my groups of friends for finding games that everyone likes. I actually go out of my way to find local mulitplayer games that my gamer friends and non-gamer friends alike can enjoy. I've often resorted to the Wii for these games. Things like World of Goo, New Super Mario Bros, Tetris Party, Dr. Mario, Boom Blox, Mario Kart, Geometry Wars, and NBA Jam. I search out the games that fit that transcend that metaphysical barrier between the "casual" and "hardcore"(I try to not use those terms, but it fits). One particular XBox 360 game seems to have taken the cake.

I've had Castle Crashers for a couple of years at this point, but I stumbled upon a sub-group of my friends that likes RPG's, so this was just perfect. I decided I could easily use one of my stronger characters and act as a buffer to keep them alive as they work through the game and we could have a good amount of fun. 2 weeks later I have a total of 12 people playing Castle Crashers at various times. It seems that I've found the perfect game. My wife plays, my friends' wives play, a Final Fantasy Veteran plays, a FPS fanatic plays, a PC gamer, a nanny, a photographer, everyone it seems will play this game and love it.

Well it got old being the strongest character while all these different groups are playing through the beginning levels. Then I realized the true genius of the simplicity of the leveling mechanic of Castle Crashers: it can be played so many different ways with so many different characters who all have different magics and characteristics. While at the same time, it is a simple 4 player brawler with a great sense of humor. I just want to keep playing... I want to level up every available character just for the heck of it. I now have 3 characters who are my main investment characters and they were all leveled up differently, one with all magic, one with all speed and one perfectly balanced between all stats.

It was just quite refreshing to rediscover this little gem. Thanks Behemoth, couldn't have done it without you...

Fighting Games: A Legacy

My first fighting game was Street Fighter II on Game Boy. Needless to say, some of the nuances of the genre were lost on a 5 year old, but even then, the importance of not letting your opponent hit back was more than clear. Juggling, ranged attacks, spacial awareness, memorization, adaptation, improvisational combos would all come to pass as I grew in age and wisdom.

Following Street Fighter II, I actually didn't really get into a fighting game again until Super Smash Bros. While it isn't a typical fighting game, the keys were there. While it didn't use the same skill set at Street Fighter, it still embodies all that makes fighting games great on a competitive level. Followed up by Melee and Brawl, I couldn't help but love the style of this fighting game.

After Melee, I was dragged into a new gaming scene: Tekken 5. The Jump into 3D was a fair shock. Now I can avoid those pesky ranged attacks by a simple side step! At the end of the day, however I was never as drawn into the 3D fighting as I was the 2D. There are probably several reasons, the main one being simply preference. I have nothing against the gameplay at all. The combos were just as satisfying and the combat just as smooth, I just prefer the 2D.

Since Tekken 5, fighting games disappeared from my typical lineup. I like to have a solid rotation of multiple genres in my gaming. I think it is good to have a lengthy RPG to be working through, one or two local multiplayer games for parties and game nights, one or two online multiplayer games for when I don't have anyone around, and then a platformer. Now fighters can fall into both of the multiplayer styles, but for whatever reason, I had games in those voids but no fighting games.

Well all that to say, I've returned to form with fighting games. Marvel vs. Capcom 3 currently resides in my Xbox 360. I love it. All the twitch of Street Fighter II, 2D visuals, and enough depth that I'll never run out of things to learn(unless I go on a binge, let's hope I don't do that again...) I can't keep up online, but I enjoy the single player arcade and I have a couple friends who love to play. It's good to be back.

Thursday, January 21, 2010

Console Wars: The Next Generation

There's been a lot of talk about the next-next generation of consoles. The PS4, the XBox 720, Wii 2, all of these concepts and ideas have been floating out there for the better part of 2 years. The irony being, of course, that the Wii and PS3 are only a little over three years old and the XBox 360 is closer to six.

When I look around, however, I don't know that I need a next generation of console. I have a Wii, and while it isn't the most powerful system out there by any stretch, There haven't been any games that have pushed it to its limits. Super Mario Galaxy came close as for visuals and unique gameplay experiencs. Super Smash Bros. Brawl is the best local and online multiplayer experience on Wii. World of Goo is one of the pinnacles of story telling in modern gaming and one of the best puzzle games ever. Even the controls on the Wii are continuing to be perfected. I know that the Wii can do more.

XBox 360, even having been out for nearly six years hasn't been eclipsed in its abilities. Every year it seems that there are new games coming out that push the graphical boundaries on the 360. With Natal coming out in the next two years, a whole new collection of ideas and gameplay options will be attempted. If you don't know what Natal is, do some quick research. It's an interesting idea that could really do some neat things in the world of gaming, particularly in the advent of 3-D gaming.

It's hard for me to even talk about the PS3. I almost want to chalk up the first year and a half of the PS3's lifespan as a mistake and maybe that it didn't happen at all. It hasn't been until this second half of this past year and now into this year that there are games that even play on the same field as the abilities as the PS3. The PS3 was designed to last about ten years on the market because of the way the hard drive and processing cores were built. To this day, no one has even pushed the PS3 even a little bit. Not that there haven't been great, even excellent, games for the PS3, only that there haven't been any games worth the initial $600 price tag. The hardware was worth that much, however it is software that sells hardware.

With all that said, I'm pretty sure that Nintendo will be the first to upgrade. It will be a similar style to the Wii, but it will have quite a bit more processing power. They would be foolish to change the controls, I think that the Wii-mote with the Wii Motion + and the accompanied nunchuck is perfect for most gaming, if not all. They will adopt a new button layout, but only to make buttons more accessible. Next will be the XBox 720, but only after Microsoft can't keep up with the abilities of the PS3. All I'm saying is that it may be a while.