Showing posts with label customize. Show all posts
Showing posts with label customize. Show all posts

Thursday, February 21, 2013

The PlayStation 4 is Real

Aside from my raging disregard for freaking polygons, I'm kind of excited about the PlayStation 4.  Let me tell you why:

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I didn't know that I wanted to do this.  I didn't know myself to be a slightly vain person who wanted to instantly share their awesome(read: terrible) game play with the world, but I AM.  I can instantly stream my super awesome Mortal Kombat X: The Reckoning videos with everyone I know and then put it on Twitter?  I'm in, instantly(quite literally).

More exciting than the superficial "look what I can do" opportunities are what developers can do with this for  potential matchmaking opportunities.  Imagine a group of people watching a best of 3 fighting game or a 3 lap circuit waiting in the wings to take on the winner or top 3.  Granted, this is not so different from things available on PC, but the divide is getting narrower and I want to embrace it as it comes.

Download And Play?

Yes, yes, I know that this is a feature held by hundreds of PC games.  I understand that it isn't anything new, but it's such a great feature for a console generation that is guiding us slowly, but surely, to digital media.

Me: "Man, that game got great reviews and is right up my ally for style, I want to play it, NOW"
PS4: "Ok"
Me: "I'm not joking... NOW"
PS4: "Ok"

Simple, I know, but it's a world of difference for my time crunch.  Also: demos.  I hate waiting for Demos.  Now, I don't have to.

Getting Vita in the Game

I've had absolutely no reason to get a PS Vita.  None.  I don't regret not having one and I don't feel the need to get one... Until PlayStation 4 lets me play it's games on a Vita.  I've already sold my soul to Nintendo's Wii U(Also a decision I stand by), so why wouldn't I be excited for another system employing the same methodology and(for me) world changing control schemes.  Asymmetric game play is what I want all the time for now and forever.

What I Miss

PlayStation 2.  That's the last Sony game system I've owned and it was arguably the greatest game system I've owned.  I believe that Sony can deliver that again.  I believe that in their misguided search for poly-mega-flopagons, they create a sandbox for developers to make some of the most beautiful and rich games on the market.  I hope they do it again.

Am I upset that they don't have backwards compatibility right now? Yes.  Do I think that 90% of what was said during the announcement was graphical nonsense? Yes, but at the heart of the matter, this is a console on which some of my favorite medium's great games are going to be built.  I can't help but be excited for the prospect.  No matter my allegiance, I want great games.

There are other things to be excited about, but nothing rang true like these bullets did.  In the meantime, I have some Scribblenauts to play.  

Tuesday, October 4, 2011

Bastion: Worth Remembering

I recently participated in a public play test for Red Storm Entertainment, an Ubisoft subsidiary.  One of the survey questions was: "What are you 3 favorite games?"  One 19 year old's response tilted my head a little.  He said, "I just put the last three I remembered clearly, because if I remembered them, they must have been good."  This fairly off-hand comment really made me think about the games I play vs. the games I remember.

Bastion highlighted as one of XBox Live's Summer of Arcade releases.  As a third person action/RPG/adventure/brawler, Bastion is a weird egg.  Its art style is perfectly tuned to the game's themes and mood.  Throw in a dynamic narration system with a killer soundtrack and I'm hooked.  The weapon customization, tons of passive abilities to manage, and achievements inside and outside of the game(what? achievements that actually mean something to the gameplay?) are all perks as far as I'm concerned.  Everything about this game oozes of the desire to be remembered.

The story isn't Oscar worthy, but it doesn't need to be.  The narrator tells it like it is, literally.  If you lean on certain weapons, he'll be sure to tell you all about the story behind those weapons.  You stand still for a while, he talks about your pensive mood.  If you want to get deeper into the story, feel free to read more and listen more to his rambling.  Bastion doesn't waste your time trudging through long dramatic cut scenes.  There are occasional panning view animations accompanied by the narrator's continued monologue, but they are brief.  Most of the story is told through his narration of your actions.  You'll hear about the history of the two people groups and why every living thing seems to be trying to kill you, but it is all happening during game play.  The story is perfectly unobtrusive while still being memorable.

The combat has a little something for everyone.  If you want to keep away from the action protected by distance and your powerful ranged weapons, so be it.  If you want to be a tank with the hammer and machete, feel free.  I found myself enjoying the Pike and Mortar combination that gave me a nice balance of speed and an unstoppable ranged attack.  Be sure to adjust your passive abilities(different spirits and liquors) to fit your needs.  Heck, if the game gets too easy, you can even petition the gods to make the game far more difficult with bonus rewards to your in game currency.

I don't think the game is perfect.  The "New Game Plus" mode is simply playing through the game again.  I wish there were more enemies or upgraded enemies the second go round, but this is a good chance to finish leveling up your weapons and character.  If you're not careful, you can cruise through the game.  I was nervous to turn on too many "gods" the first time through and it ended quite quickly.  The campaign itself is quite short.

For all of its negatives, however, Bastion is sure to set itself apart.  I'd recommend it to anyone.  There is simply nothing forgettable about this experience.