Showing posts with label narration. Show all posts
Showing posts with label narration. Show all posts

Friday, November 30, 2012

ZombieU: When It Makes Me Start Again

If you haven't played ZombieU on Nintendo's Newest Console just yet, I really don't want to spoil anything, but try to not die.  This may seem like pretty obvious advice when it comes to video games and life in general, but this game is a little different.

When you play Call of Duty or Halo or Resident Evil or Gears of War of any number shooter/survival games, you die... a lot.  In fact, players die so much so that many of these games keep a running kill/death ratio as a mark for how good you are and the ratios are never high.  I don't play a lot of Call of Duty, but I don't think my Kill/Death is much higher than 0.  Then again, I'm awful at it.

In ZombieU, however.  My Ratio is much higher.  It isn't because I'm better at this shooter than others.  It isn't because the game is easier, though it does have a more forgiving learning curve than jumping into an online multiplayer match.  But the reason my K/D is so high in ZombieU, is that I'm afraid to die.

Wrap your head around that.  When were you ever afraid to die in an online shooter except for when your team is one kill from losing?  And even then, the kills happen so fast that it's hard to tell how many kills any team needs at any given time.  These other games are based on the desire to jump right back into the action after a death, essentially making death, not meaningless, but without punishment.

When I die in ZombieU(all 12 times), I start over with 6 bullets for my pistol and a cricket bat.  Yes, I can store up materials in a chest that carries over from survivor to survivor.  I can even hunt down my previous survivor(now zombie) and kill them to loot their body, but every time, I wake up on a bunk in my safe house with minimal supplies and even less hope.

I'd love to say that it gets easier.  But I'm 7 hours in and every time I get comfortable or confident, something awful goes wrong.  Sometimes the undead attack my safe house.  Other times I take a hasty step forward and find a room full of awoken, angry zombies.  Every decision I make has instant and very measurable consequences as the time survived, K/D, and other statistics fade from the screen after a death.

This game isn't for everyone and it's probably better for it.  I hope you give it a shot.  I hope you get to feel the same fear and panic I have felt.  Mostly, I hope you don't die.

Tuesday, October 4, 2011

Bastion: Worth Remembering

I recently participated in a public play test for Red Storm Entertainment, an Ubisoft subsidiary.  One of the survey questions was: "What are you 3 favorite games?"  One 19 year old's response tilted my head a little.  He said, "I just put the last three I remembered clearly, because if I remembered them, they must have been good."  This fairly off-hand comment really made me think about the games I play vs. the games I remember.

Bastion highlighted as one of XBox Live's Summer of Arcade releases.  As a third person action/RPG/adventure/brawler, Bastion is a weird egg.  Its art style is perfectly tuned to the game's themes and mood.  Throw in a dynamic narration system with a killer soundtrack and I'm hooked.  The weapon customization, tons of passive abilities to manage, and achievements inside and outside of the game(what? achievements that actually mean something to the gameplay?) are all perks as far as I'm concerned.  Everything about this game oozes of the desire to be remembered.

The story isn't Oscar worthy, but it doesn't need to be.  The narrator tells it like it is, literally.  If you lean on certain weapons, he'll be sure to tell you all about the story behind those weapons.  You stand still for a while, he talks about your pensive mood.  If you want to get deeper into the story, feel free to read more and listen more to his rambling.  Bastion doesn't waste your time trudging through long dramatic cut scenes.  There are occasional panning view animations accompanied by the narrator's continued monologue, but they are brief.  Most of the story is told through his narration of your actions.  You'll hear about the history of the two people groups and why every living thing seems to be trying to kill you, but it is all happening during game play.  The story is perfectly unobtrusive while still being memorable.

The combat has a little something for everyone.  If you want to keep away from the action protected by distance and your powerful ranged weapons, so be it.  If you want to be a tank with the hammer and machete, feel free.  I found myself enjoying the Pike and Mortar combination that gave me a nice balance of speed and an unstoppable ranged attack.  Be sure to adjust your passive abilities(different spirits and liquors) to fit your needs.  Heck, if the game gets too easy, you can even petition the gods to make the game far more difficult with bonus rewards to your in game currency.

I don't think the game is perfect.  The "New Game Plus" mode is simply playing through the game again.  I wish there were more enemies or upgraded enemies the second go round, but this is a good chance to finish leveling up your weapons and character.  If you're not careful, you can cruise through the game.  I was nervous to turn on too many "gods" the first time through and it ended quite quickly.  The campaign itself is quite short.

For all of its negatives, however, Bastion is sure to set itself apart.  I'd recommend it to anyone.  There is simply nothing forgettable about this experience.